Get rid of the extra tusks on the mammoth or just get rid of the barbs on said-pair of extra tusks. Give the gallimimus feathers and remove the teeth too. Both the Quetz and Dimorphodon have them in game. You can keep the extra headcrest but redo the wings, get rid of the teeth (Pteranodon = "toothless wing") and maybe add pycnofibers? Pterosaurs were covered in this fur like material. Seriously go back and redo the head so it looks like an actual plesiosaur. Poor thing looks like it can't close its mouth properly. Plesiosaur in game looks 95% great, the other 5% is the head which legitimately looks fucking awful from the demon snake eyes to the giant goofy teeth. Awesome to have a super-sized megapredator on the island, but no epic Rex vs Giga battles because of the massive size different and that fact that Gigas have a shit ton HP and do alot of damage. I have a love/hate relationship with how ridiculously oversized the Giganotosaurus is. I'm perfectly fine with some of the routes taken (Severely underfeathered raptors and all that) and atleast they're not toting the game as featuring fully accurate prehistoric animals, but still I get a bit irked with some of the design decisions taken. Only thing bugging me is some of the design decisions of the animals. Atleast you'll get the finished product up front. PS4 version will be out when the game is finished so don't worry. Framerate isn't great but not terrible, rarely dips below 30fps for me which is fine. I'm playing on a GTX 970 card with a mixture of high/epic settings. The environments are lush and green with foliage and just look beautiful. Xbox one version surprisingly looks pretty damn good, like a mixture of medium/high settings with some low ones thrown in. Game is really fun, buggy at times but fun. Yeah that's because I've been busy playing the ever-loving Hell out of it
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